![]() Using tilde “~” while an object is selected, to open the view menu.From View -> Viewport on the top menu bar in blender.If you look closely at the second picture, you’ll notice the grid lines are heading towards a vanishing point somewhere farther back in the scene (i.e. Versus with orthographic mode turned off: Here’s the view with orthographic mode turned on: You can toggle this on and off using “5” on your number pad (or just the “5” key along the top of your keyboard, if you’ve turned on number pad emulation). This is good when editing and aligning things, but may not be so great when you are trying to get a sense for how your scene looks overall. On a laptop or keyboard without a number pad, you will have to enable Number Pad Emulation first from Edit –> Preferences –> Input:īy default, aligning to an axis turns on orthographic mode (meaning objects are shown with no sense of perspective). Or better, just learn the keyboard shortcuts The first is to use the orbiter tool (click on one of the three letters, “X”, “Y” or “Z”) on the orbiter tool: There are several ways to align the viewport to a particular axis. ![]() From that menu, select “View Selected” or hit “3” on your keyboard: If you are on a laptop and don’t have a full size keyboard with a number pad, then use the tilde “~” key while the object is selected, which will open up a view menu on top of the object. You can also switch to viewing a particular object by first selecting the object, then hitting the “.” (period) key on the number pad. On an ordinary trackpad, simulate middle mouse button with “Alt” to zoom.On a multitouch trackpad, use two finger “pinch and zoom” to zoom in and out.For a “smoother” zoom, use “Control” + middle mouse button.With a mouse, use the scroll wheel to zoom in and out.On an ordinary trackpad, “Shift + Alt” (Emulate 3 button mouse) + one finger on the trackpad to move.On a multitouch trackpad, “Shift” + two fingers on the trackpad to move.Hold down “Shift” + middle mouse button on your mouse.Use the orbit tool in the upper left-hand corner of the 3D viewport:.On a multitouch trackpad (like the one on a MacBook), use two fingers to orbit. ![]() With a 2-button mouse or standard laptop trackpad, turn on “Emulate 3-button Mouse” from the settings, then hold down “Alt” while moving the mouse or touching the trackpad:Ī note for Mac users: You might want to use the “Command” key (“OS Key”) instead of “Alt”.When using a 3-button mouse, orbit by clicking and holding the middle mouse button while moving the mouse.There are four ways to orbit (move around a point in the 3D viewport): “X”, “Y”, or “Z” to choose an axis to scale along.Global by default (scales equally in all directions).“X”, “Y”, or “Z” to choose axis of rotation.Left click or enter to commit to the move.“X”, “Y”, and “Z” to snap to an axis and move along it.This file is the result of my work after following along with the steps in the YouTube video. You can download the associated “.blend” file here.You can download a PDF copy of this post here.Notes below correspond to this YouTube video.I’ll be making additional notes for each of the videos in the series! ![]() Just some notes I made while following along with this now-famous blender donut tutorial.
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